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Strategy Board Games

As we say, games make the world go round and The Gamers Guild adds to the rotation with our large collection of Strategy Board Games, the ideal way to get your grey matter working. Our range of Strategy Board Games spans the years covering classic board and card game favourites including RISK, Monopoly and the ever changing Munchkin by Steve Jackson. If you can't find the Strategy Board Game you're looking for why not test our staffs knowledge and contact us to see if we can source the Strategy Board Game for you.

7 Wonders 1 in Stock
Product Code 23511

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 10  2-7 Players £ 39.99
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Blue Sun:Firefly Expansion 1 in Stock
Product Code 17947

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 1 Players  Age14 £ 29.99
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Bookmaker 1 in Stock
Product Code 56124

In Bookmaker, players bet on horses in a series of races. They're not concerned about which horse wins, however, so much as making as much money as possible from the bets they place based on which race cards they hold in hand.DAD®ach turn is divided into two phases: the bidding and the race. During each race two players will be the bookmakers, the ones who set the odds on the four horses. At the start of the race, four race cards from the deck of 80 cards are turned face-up, while each player (including each bookmaker) is dealt four race cards face down. Players look at these cards to determine which cards are out of play – that is, which horses are less likely to move during the race. The bookmakers secretly exchange two cards each to give them extra information.DADAThen the bookmakers individually set odds on the four horses (1:1, 1:2, and so on, with the total of the second numbers adding to at least ten). They reveal these odds to the other players, who must then place at least one bet with one bookmaker. They can place more bets if desired, even with both bookmakers. Each bookmaker records the amount bet and the odds for that horse, and he can then lower the odds on that horse if desired (but if the total of the odds would drop below ten, he must raise the payoff on another horse. Players continue placing bets as long as they want.DADAOnce all bets are finished, players remove all cards from play, then reveal cards from the top of the deck one-by-one, moving the appropriately colored horse forward one space for each card revealed. Whichever horse reaches the #10 spot on the track first wins. All players who bet on this horse are paid off in the appropriate amount from the bookmakers. During the race, the betters can ask for credit from the bank to spend and win more money – but of course in the end, they will be forced to pay the money back to the bank with interest!DADªfter an agreed upon number of races, with each player being bookmaker the same number of times, whoever has the most money wins!DADAVariant rules in Bookmaker add wild race cards that move the horse which moved on the previous turn, a bet on which horse is the nag, and a harness option in which horses can break from the track and be disqualified.

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 3-9 Players  Age 12 £ 24.99
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Carcassonne Big Box 2 1 in Stock
Product Code 52327

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    £ 60.00
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Castle Panic 1 in Stock
Product Code 7538

The forest is filled with all sorts of Monsters. They watched and waited as you built your Castle and trained your soldiers, but now they’ve gathered their army and are marching out of the woods.DAD¬an you work with your friends to defend your Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!DAD¬astle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up.DADAPlayers must work together to defend their castle, in the center of the board, from monsters that attack out of the forest, at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.

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 1-6 Players  Age10 £ 27.99
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Catan: Cities and Knights 5-6 player expansion 1 in Stock
Product Code 54228

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 90 minutes play  12 £ 14.99
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Catan;: Cities and Knights Expansion 1 in Stock
Product Code 43021

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 90 mins play time  12 £ 29.99
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Citadels 1 in Stock
Product Code 87233

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects her eighth building. Players then tally their points, and the player with the highest score wins.DADAPlayers start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.DADAOn a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.

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 2-8 Players  Age 14 £ 19.99
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